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Game info
Megadrive

Mohammad Ali Boxing

Mohammad Ali Boxing
GenreSports / Boxing
DeveloperPark Place Productions
PublisherVirgin Games
Released1992
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Mohammad Ali Boxing is a boxing game created by Park Place Prod exclusively for the Sega Megadrive in 1992.
 
Review
Mohammad Ali BoxingSTORY / GAMEPLAY
This is a boxing game so there's no actual story to tell. The game is obviously dedicated to the boxing Legend Mohammad Ali (aka Cassius Clay), carrying his "heavy" name. Controlling the fighter of your choice and punching your way through various bloodshed rings, your goal is to be the next Boxing Champion of the World. Apart from Mohammad Ali himself, there are 9 more fictional fighters, each one with his own special abilities, strengths and weaknesses. You can also play the game in 2 Players Versus mode, which is pure fun! The maximum number of rounds you can choose is 15 and the maximum time length can be set up to 5 minutes. The winner (as expected) is the one who delivers the more punches and finally knocks out his opponent.

GRAPHICS / SOUND
The game's graphics are very good with many nice little details (like the young girls in swimsuits that enter the ring initiating the next round), the referee (who moves and acts like a real life one) and more. The developers used a game engine called Freecam 3D, which can make 2D sprites characters move around the arena in all directions! This is a quite unique feature for a 16bits boxing game. The sound is good too, with punching, blocking, crowd yelling, referee's comments and cheering sounds.
 
Screenshots
  • Mohammad Ali Boxing
  • Mohammad Ali Boxing
  • Mohammad Ali Boxing
  • Mohammad Ali Boxing
  • Mohammad Ali Boxing
  • Mohammad Ali Boxing
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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